Tools for building, mapping and playing a world
Every forge, table and easel of the Realmwright, behind one gate. Build the world, map it, and bring it to the table. Each works with any fantasy game.
Fifty-odd generators for building a world: kingdoms, cities, castles, temples, cults, taverns, wilds, weather, names and more. Every result rerolls on its own.
OpenEnter →Roll a whole hex map: land, people, threats, delves, roads, rivers, factions, weather and history in every hex, drawn live from the Worldforge.
OpenEnter →Draw interactive dungeon maps, then run them: fog, tokens, doors, traps and a player view.
OpenEnter →A shared dice table for the whole party, with skins, sounds and a roll history everyone can see.
OpenEnter →The play table: open a map, reveal it as the party travels, keep the day and season, and log the session. The Delvemaster holds the screen.
In the forgePaint decorative display maps from a hex or dungeon map, and hang the finished work in the Gilded Atlas, kept by the Curator.
In the forgePrint and export: clean sheets, handouts and map plates ready for the table or the wall.
In the forgeThe Realmwright is made by Darkageon Youngblood: artist, game designer and keeper of the Stygian Depths.
Visit Darkageon Youngblood